Wednesday, October 21, 2009

Slow Going

Work on Hammer thus far hasn't really gone into full swing. Myself and Phil are both busy with other projects as of late and this has slowed work on Hammer. That's not to say that no work is being done... Phil has done some really cool concept artwork (including the guy you see now on the blog background) and I've been plugging away at the game engine (which is now in a 'kinda playable' state).

We have also spent a good deal of time brainstorming and have some pretty cool ideas for what Hammer will eventually become. Overall I've spent more time brainstorming ideas for Hammer than any of my previous games and I believe this extra preparation will help not only in decreasing development time once work really begins but also to make the game a more fun, more enjoyable experience. Several of the ideas we've already had wouldn't have come about if we just jumped full-steam into development and others would have been simply too hard/time-consuming to implement if we thought of them later in the development cycle.

Work on Hammer should pickup come November and then really get going in January or February of 2010. Stay tuned.

0 comments:

Post a Comment

 

The Happy Hermit - Dev Blog Copyright © 2009